| 3 | 1 | 1V: Harm (your group, PPD save) |
| 3 | 2 | 1V: Charm or Domination (your group, Will save) |
| 3 | 3 | +1 Defensive Multiplier vs. your powers. |
| 3 | 4 | 1M: Stop, Slow, or Web (your group, no save) |
| 3 | 5 | 1S (1M or 1P): Random effect on your group (roll 1d4 for each target): 1=Harm (no save), 2=Stun (PPD save), 3=Stop (Reflex save), 4=Random dispel 1 effect (no save) |
| 3 | 6 | 1N: Technology Damaging Shield 10*CL% |
| 5 | 1 | 1P: Place a (non-major) status effect (your group, RSW save) |
| 5 | 2 | 1M: Harm (your group, no save) |
| 5 | 3 | +1 Defensive Multiplier vs. your powers. This stacks with lower versions. |
| 5 | 4 | 1S (1M or 1P): Random effect on your group (roll 1d4 for each target): 1=Harm (no save), 2=Random [C] effect (RSW save), 3=Lose next CL A actions (no save), 4=Dispel all effects (no save) |
| 5 | 5 | 1N: Technology Damaging Shield 20*CL%, it is Vile dmg and Permanent hp of dmg. |
| 5 | 6 | 1M: Super Slow: your group loses next LVL A Actions (no save) |
| 7 | 1 | 1S (1M or 1P): Random effect on your group (roll 1d4 for each target): 1=Causeall (no save), 2=Destruction (no save), 3=Lose next CL segments (no save), 4=Dispel all effects including racial and class picks (no save) |
| 7 | 2 | 1V: Everyone in your group does one parting shot on you (you’re not actually leaving the group though). |
| 7 | 3 | +1 Defensive Multiplier vs. your powers. This stacks with lower versions. |
| 7 | 4 | 1P: Causeall (your group, no save) |
| 7 | 5 | Can "material component" Self-Destructor powers to allow you to affect another group with a power. |
| 7 | 6 | 1N: Technology Damaging Shield 30*CL%, plus CL ability score dmg to each stat. |
| 9 | 1 | 1V or 1D: Share a nasty flag on yourself (such as Capital S Slain) with everyone else in your group. |
| 9 | 2 | 1X: Lockdown unconscious actions (see Rejuvenator), even if they cannot normally be locked down. |
| 9 | 3 | +1 Defensive Multiplier vs. your powers. This stacks with lower versions. |
| 9 | 4 | You are considered in +1 extra group. You can pick this more than once to use it more than once per day. |
| 9 | 5 | 1S (1M or 1P): Random effect on your group (roll 1d4 for each target): 1=Loop Incursion (no save), 2=Beast of Xvim CL/3 times (no save), 3=CL random status effects (no save), 4=As You Are CL times (no save) |
| 9 | 6 | 1N: Technology Damaging Shield 40*CL%, plus CL negative levels. |
| Breaker 1 (11) | 1 | 1V: Target gets -CCL PSaves (using the [X] section saving throw rules) |
| Breaker 1 (11) | 2 | 1V: Target takes (CCL+1)/3 idmg |
| Breaker 1 (11) | 3 | 1V: Target loses (CCL+1)/3 iAC |
| Breaker 1 (11) | 4 | 1V: Target is Severe Allergy to CCL status effects, even major ones are only 1 pick each (will counter an Immunity) |
| Breaker 1 (11) | 5 | You may destroy Indestructible items as if they weren't Indestructible. |
| Breaker 1 (11) | 6 | You can target who can't be targetted. You can target the floor of people whose floor can’t be targetted. |
| Ender 1 (11) | 1 | 1V: Target gets -CCL MSaves (using the [X] section saving throw rules) |
| Ender 1 (11) | 2 | 1N, 1/s: Force Shapechange, Dispel Illusion, and Dust of Appearance (no resistance) |
| Ender 1 (11) | 3 | You can assume the form of any known dead/incursed/pixelated person or creature (this is like the First Evil's ability). You don't have the person's abilities, but you do have their memories. |
| Ender 1 (11) | 4 | 1X: Capital B Break (1 target, XR to resist) |
| Ender 1 (11) | 5 | You get and can use 2D Actions per death per segment. You are limited to CCL+1 D Actions you can use per reset (instead of 1). |
| Ender 1 (11) | 6 | 1M: Erase Truename, Change Home Plane to this plane, Erase Quantum Signature, Sever Silver Cord (all of these on 1 target, XR to resist) |