Self-Destructor


Level KXP Destr Bre End
357 9 [1] [1]
TH
101-- - [-] [-]+0
24.52-- - [-] [-]+1
393-- - [-] [-]+2
4184-- - [-] [-]+3
53641- - [-] [-]+4
67242- - [-] [-]+5
714443- - [-] [-]+6
828844- - [-] [-]+7
9500441 - [-] [-]+8
10900442 - [-] [-]+9
111350443 - [-] [-]+10
121800444 - [-] [-]+11
132250444 1 [-] [-]+12
142700444 2 [-] [-]+13
153150444 3 [-] [-]+14
163600444 4 [-] [-]+15
174050544 4 [-] [-]+16
184500554 4 [-] [-]+17
194950555 4 [-] [-]+18
205400555 5 [-] [-]+19
215850655 5 [-] [-]+20
226300665 5 [-] [-]+21
236750666 5 [-] [-]+22
247200666 5 [1] [-]+23
257650666 6 [1] [-]+24
268100666 6 [2] [-]+25
278550766 6 [2] [-]+26
289000766 6 [3] [-]+27
299450776 6 [3] [-]+28
309900776 6 [3] [1]+29
3110350776 6 [4] [1]+30
3210800777 6 [4] [1]+31
3311250777 6 [4] [2]+32
3411700777 6 [5] [2]+33
3512150777 7 [5] [2]+34
3612600777 7 [5] [3]+35
Requisites:Wis 28, Str 23, Class Slots 3
Alignment:any
HD/level:1d30
Weapon Prof.:0+level
To Hit Table:War
Save Table:level+10
Reference:DM { Alternate Dejuvinator }
Groups:Concordant (x1), Technology, Alternate
Complexity:CF=5
Gets Super Barbarian Wis bonus, which is +(Wis-18)*3.
This class is dedicated to the ending of life at all costs, using all technological and magical methods possible.
This is the reduced form of two different x2 Concordant classes: Breaker and Ender. The idea here is by the time a character has reached 36th level in Self-Destructor, he will know which path he will take.
Enemies get --LVL on the natural die roll for saves against your effects, which means they cannot auto-make against your saves, even when you're level 1 (unless they have a ++ to saves).
Level 24 Note: Your "CCL" is your CL-23 for Breaker and CL-29 for Ender.
DM Note: The Troll-like degeneration powers may all be run at the same time; the higher level versions are not "upgrades".
Level # Spell
311V: Harm (your group, PPD save)
321V: Charm or Domination (your group, Will save)
33+1 Defensive Multiplier vs. your powers.
341M: Stop, Slow, or Web (your group, no save)
351S (1M or 1P): Random effect on your group (roll 1d4 for each target): 1=Harm (no save), 2=Stun (PPD save), 3=Stop (Reflex save), 4=Random dispel 1 effect (no save)
361N: Technology Damaging Shield 10*CL%
511P: Place a (non-major) status effect (your group, RSW save)
521M: Harm (your group, no save)
53+1 Defensive Multiplier vs. your powers. This stacks with lower versions.
541S (1M or 1P): Random effect on your group (roll 1d4 for each target): 1=Harm (no save), 2=Random [C] effect (RSW save), 3=Lose next CL A actions (no save), 4=Dispel all effects (no save)
551N: Technology Damaging Shield 20*CL%, it is Vile dmg and Permanent hp of dmg.
561M: Super Slow: your group loses next LVL A Actions (no save)
711S (1M or 1P): Random effect on your group (roll 1d4 for each target): 1=Causeall (no save), 2=Destruction (no save), 3=Lose next CL segments (no save), 4=Dispel all effects including racial and class picks (no save)
721V: Everyone in your group does one parting shot on you (you’re not actually leaving the group though).
73+1 Defensive Multiplier vs. your powers. This stacks with lower versions.
741P: Causeall (your group, no save)
75Can "material component" Self-Destructor powers to allow you to affect another group with a power.
761N: Technology Damaging Shield 30*CL%, plus CL ability score dmg to each stat.
911V or 1D: Share a nasty flag on yourself (such as Capital S Slain) with everyone else in your group.
921X: Lockdown unconscious actions (see Rejuvenator), even if they cannot normally be locked down.
93+1 Defensive Multiplier vs. your powers. This stacks with lower versions.
94You are considered in +1 extra group. You can pick this more than once to use it more than once per day.
951S (1M or 1P): Random effect on your group (roll 1d4 for each target): 1=Loop Incursion (no save), 2=Beast of Xvim CL/3 times (no save), 3=CL random status effects (no save), 4=As You Are CL times (no save)
961N: Technology Damaging Shield 40*CL%, plus CL negative levels.
Breaker 1 (11)11V: Target gets -CCL PSaves (using the [X] section saving throw rules)
Breaker 1 (11)21V: Target takes (CCL+1)/3 idmg
Breaker 1 (11)31V: Target loses (CCL+1)/3 iAC
Breaker 1 (11)41V: Target is Severe Allergy to CCL status effects, even major ones are only 1 pick each (will counter an Immunity)
Breaker 1 (11)5You may destroy Indestructible items as if they weren't Indestructible.
Breaker 1 (11)6You can target who can't be targetted. You can target the floor of people whose floor can’t be targetted.
Ender 1 (11)11V: Target gets -CCL MSaves (using the [X] section saving throw rules)
Ender 1 (11)21N, 1/s: Force Shapechange, Dispel Illusion, and Dust of Appearance (no resistance)
Ender 1 (11)3You can assume the form of any known dead/incursed/pixelated person or creature (this is like the First Evil's ability). You don't have the person's abilities, but you do have their memories.
Ender 1 (11)41X: Capital B Break (1 target, XR to resist)
Ender 1 (11)5You get and can use 2D Actions per death per segment. You are limited to CCL+1 D Actions you can use per reset (instead of 1).
Ender 1 (11)61M: Erase Truename, Change Home Plane to this plane, Erase Quantum Signature, Sever Silver Cord (all of these on 1 target, XR to resist)